DST file format // FScadDoc.cpp function Serialize TSDD majorversion minorversion m_ProjectName m_lastCreatedFile units m_Complex m_CurrentPart m_NextPartID m_CrashDetect // part // FSObject.cpp function Serialize size m_ID Location.X Location.Y Location.Z Rotation.X Rotation.Y Rotation.Z nChunks m_CurrentCrossSection m_CurrentCSPoint m_CurrentPoly m_currentVertex m_Distance m_Name m_PartParentName m_ParentID m_SegmentPoints m_Selected m_StructureAxis m_Structured m_StructureSegments m_SmoothShade m_RenderType m_ZBias m_ReferencePart m_Color m_Material m_rgbaColor m_TransparentTexture // vertex array size // Vertex.cpp function Serialize m_Selected X Y Z nChunks size // polygon array // Polygon.cpp function Serialize m_Selected X Y Z nChunks m_Color m_rgbaColor m_CurrentPoint m_Distance m_Line m_LineClosed // points array size point m_Selected // surface normal length uX uY uZ X Y Z nchunks // texture // FSBitmap.cpp function Serialize m_FileName m_ID m_InternalID m_NewBitmap m_Size m_Transparency nChunks m_TextureApplication m_TextureSize // texture offset Array size x y m_TwoSided nChunks // ObjectPart.cpp function Serialize // texture array // FSBitmap.cpp function Serialize m_CropRect m_FileName m_ID m_InternalID m_NewBitmap m_Size m_Transparency nChunks m_WrapAxis nChunks // FSObject.cpp function Serialize nChunks // FScadDoc.cpp function Serialize m_BackdropLoaded m_Selected X Y Z nChunks m_BackdropPath m_BackdropScale nChunks