Digital Rails

HomeContentCGWadF3.zip

File: Program Files/Microsoft Games/Train Simulator/TRAINS/TRAINSET/3DTrains_FSkin_CGW/AUnitSkin_CGW_101A.eng

SIMISA@@@@@@@@@@JINX0D0t______

Wagon ( AUnitSkin_CGW_101A
	comment ( 3DTrains FUnit v3.0 )
	Type ( Engine )
	WagonShape ( AUnitSkin_CGW_101A.s )
	Size ( 3.1m 4.768m 15.1488m )
	comment( 233700lbs US )
	Mass ( 106.0t )
	WheelRadius ( 20in )
	InertiaTensor ( Box (3.1m 4.431m 15.1488m) )
	Coupling (
		Type ( Automatic )
		Spring (
			Stiffness ( 1e6N/m 4.8e6N/m )
			Damping ( 1.1e6N/m 1.1e6N/m )
			Break ( 5.4e7N 5.4e7N )
			r0 ( 1cm 5cm )
		)
		CouplingHasRigidConnection ()
		Velocity ( 0.1m/s )
	)
	Buffers (
		Spring (
			Stiffness ( 1e6N/m 4.7e6N/m )
			Damping ( 1.1e6N/m/s 1.1e6N/m/s )
			r0 ( 0m 1e9 )
		)
		Centre ( 0.5 )
		Radius ( 1 )
		Angle ( 0.5deg )
	)
	
	Adheasion ( 0.18 0.37 1.8 0 )
	DerailRailHeight ( 5cm )
	DerailRailForce ( 2.5*106.0t )
	DerailBufferForce ( 200kN )
	NumWheels (	8 )
	Friction (
		1194N/m/s		0	0.7mph	   16.74N/m/s	1.8
		5.1N/rad/s		1	-1rad/s	      0	      1
	)
	
	BrakeEquipmentType( "Triple_valve, Auxilary_reservoir, Emergency_brake_reservoir" )

	BrakeSystemType( "Air_single_pipe" )
	MaxBrakeForce ( 54kN )

	EmergencyBrakeResMaxPressure( 90 )
	TripleValveRatio( 2.5 )
	MaxReleaseRate( 6 )
	MaxApplicationRate( 5 )
	MaxAuxilaryChargingRate( 2.0 )
	EmergencyResCapacity( 2.604 )
	EmergencyResChargingRate( 1.0 )
	BrakeCylinderPressureForMaxBrakeBrakeForce( 60 )

	IntakePoint ( -3.33 0.4 FuelDiesel )
	IntakePoint ( 3.33 0.4 FuelDiesel )

	Lights ( 15
  Light (
   comment( Sphere of Dim Light )
   Type  ( 1 )
   Conditions (
    Headlight ( 2 )
    Unit ( 2 )
                        Penalty ( 1 )
    )
   Cycle ( 0 )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( eff9ec95 )
     Position ( 0.0 3.3 7.22 )
     Transition ( 0 )
     Radius ( 400.0 )
     Angle ( 20.0 )
     )
    )
   )
  Light (
   comment( Sphere of Bright Light )
   Type  ( 1 )
   Conditions (
    Headlight ( 3 )
    Unit ( 2 )
                        Penalty ( 1 )
    TimeOfDay ( 1 )
    )
   Cycle ( 0 )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( eff9ec95 )
     Position ( 0.0 3.3 7.22 )
     Transition ( 0 )
     Radius ( 400.0 )
     Angle ( 20.0 )
     )
    )
   )
  Light (
   comment( Sphere of Mars Light )
   Type  ( 1 )
   Conditions (
    Headlight ( 3 )
    Unit ( 2 )
                        Penalty ( 1 )
    TimeOfDay ( 2 )
    )
   Cycle ( 0 )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   States ( 8
    State (
     Duration ( 0.25 )
     LightColour ( 40f5e25c )
     Position ( -4.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 400.0 )
     Angle ( 24.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( 80f5e25c )
     Position ( -2.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 500.0 )
     Angle ( 22.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( aaf5e25c )
     Position ( 0.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 600.0 )
     Angle ( 20.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( 80f5e25c )
     Position ( 2.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 500.0 )
     Angle ( 22.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( 40f5e25c )
     Position ( 4.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 400.0 )
     Angle ( 24.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( 80f5e25c )
     Position ( 2.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 500.0 )
     Angle ( 22.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( aaf5e25c )
     Position ( 0.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 600.0 )
     Angle ( 20.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( 80f5e25c )
     Position ( -2.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 500.0 )
     Angle ( 22.0 )
     )
    )
   )
  Light (
   comment( Sphere of Mars Light Penalty )
   Type  ( 1 )
   Conditions (
    Headlight ( 3 )
    Unit ( 2 )
                        Penalty ( 2 )
    TimeOfDay ( 2 )
    )
   Cycle ( 0 )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   States ( 8
    State (
     Duration ( 0.25 )
     LightColour ( afff0000 )
     Position ( -4.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 400.0 )
     Angle ( 24.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( afff0000 )
     Position ( -2.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 500.0 )
     Angle ( 22.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( afff0000 )
     Position ( 0.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 600.0 )
     Angle ( 20.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( afff0000 )
     Position ( 2.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 500.0 )
     Angle ( 22.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( afff0000 )
     Position ( 4.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 400.0 )
     Angle ( 24.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( afff0000 )
     Position ( 2.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 500.0 )
     Angle ( 22.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( afff0000 )
     Position ( 0.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 600.0 )
     Angle ( 20.0 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( afff0000 )
     Position ( -2.0 3.3 7.22 )
     Transition ( 1.0 )
     Radius ( 500.0 )
     Angle ( 22.0 )
     )
    )
   )
  Light (
   comment( Mars Light )
   Type  ( 0 )
   Conditions (
    Headlight ( 3 )
    Unit ( 2 )
                        Penalty ( 1 )
    Control ( 0 )
    )
   Cycle ( 0 )
   FadeIn ( 0.0 )
   FadeOut ( 0.0 )
   States ( 8
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( -0.14 3.35 7.215 )
     Transition ( 1.0 )
     Radius ( 0.4 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( -0.07 3.33 7.215 )
     Transition ( 1.0 )
     Radius ( 0.65 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( eff9ec95 )
     Position ( 0.0 3.35 7.215 )
     Transition ( 1.0 )
     Radius ( 0.9 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( 0.07 3.37 7.215 )
     Transition ( 1.0 )
     Radius ( 0.65 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( 0.14 3.35 7.215 )
     Transition ( 1.0 )
     Radius ( 0.4 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( 0.07 3.33 7.215 )
     Transition ( 1.0 )
     Radius ( 0.65 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( eff9ec95 )
     Position ( 0.0 3.35 7.215 )
     Transition ( 1.0 )
     Radius ( 0.9 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( -0.07 3.37 7.215 )
     Transition ( 1.0 )
     Radius ( 0.65 )
     )
    )
   )
  Light (
   comment( Mars Light Penalty )
   Type  ( 0 )
   Conditions (
    Headlight ( 3 )
    Unit ( 2 )
                        Penalty ( 2 )
    Control ( 0 )
    )
   Cycle ( 0 )
   FadeIn ( 0.0 )
   FadeOut ( 0.0 )
   States ( 8
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( -0.14 3.35 7.215 )
     Transition ( 1.0 )
     Radius ( 0.4 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( -0.07 3.33 7.215 )
     Transition ( 1.0 )
     Radius ( 0.65 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( eff9ec95 )
     Position ( 0.0 3.35 7.215 )
     Transition ( 1.0 )
     Radius ( 0.9 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( 0.07 3.37 7.215 )
     Transition ( 1.0 )
     Radius ( 0.65 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( 0.14 3.35 7.215 )
     Transition ( 1.0 )
     Radius ( 0.4 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( 0.07 3.33 7.215 )
     Transition ( 1.0 )
     Radius ( 0.65 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( eff9ec95 )
     Position ( 0.0 3.35 7.215 )
     Transition ( 1.0 )
     Radius ( 0.9 )
     )
    State (
     Duration ( 0.25 )
     LightColour ( fff2d15e )
     Position ( -0.07 3.37 7.215 )
     Transition ( 1.0 )
     Radius ( 0.65 )
     )
    )
   )
  Light (
   comment( Head Light Dim )
   Type  ( 0 )
   Conditions (
    Headlight ( 2 )
    Unit ( 2 )
                        Penalty ( 1 )
    Control ( 0 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( eff9ec95 )
     Position ( 0.0 2.45 7.365 )
     Azimuth ( 0.0 -5.0 5.0 )
     Transition ( 0 )
     Radius ( 0.4 )
     )
    )
   )
  Light (
   comment( Head Light Bright )
   Type  ( 0 )
   Conditions (
    Headlight ( 3 )
    Unit ( 2 )
                        Penalty ( 1 )
    Control ( 0 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( eff9ec95 )
     Position ( 0.0 2.45 7.38 )
     Azimuth ( 0.0 -5.0 5.0 )
     Transition ( 0 )
     Radius ( 0.4 )
     )
    )
   )
  Light (
   comment( Class Light Left )
   Type  ( 0 )
   Conditions (
    Unit ( 2 )
    Control ( 0 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( 70f2d15e )
     Position ( -1.183 3.0 6.792 )
     Azimuth ( -80 -50 -100)
     Transition ( 0 )
     Radius ( 0.4 )
     )
    )
   )
  Light (
   comment( Class Light Right )
   Type  ( 0 )
   Conditions (
    Unit ( 2 )
    Control ( 0 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( 70f2d15e )
     Position ( 1.184 3.0 6.792 )
     Azimuth ( 80 100 50 )
     Transition ( 0 )
     Radius ( 0.3 )
     )
    )
   )
  Light (
   comment( Step Light Left Front )
   Type  ( 0 )
   Conditions (
    Unit ( 0 )
    Control ( 0 )
    TimeOfDay ( 2 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( eef2d15e )
     Position ( -1.5 1.34 4.085 )
     Azimuth ( -80 -90 -100 )
     Transition ( 0 )
     Radius ( 0.2 )
     )
    )
   )
  Light (
   comment( Step Light Left Rear )
   Type  ( 0 )
   Conditions (
    Unit ( 0 )
    Control ( 0 )
    TimeOfDay ( 2 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( eef2d15e )
     Position ( -1.5 1.34 -5.0 )
     Azimuth ( -80 -90 -100 )
     Transition ( 0 )
     Radius ( 0.2 )
     )
    )
   )
  Light (
   comment( Step Light Right Front )
   Type  ( 0 )
   Conditions (
    Unit ( 0 )
    Control ( 0 )
    TimeOfDay ( 2 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( eef2d15e )
     Position ( 1.5 1.34 4.085 )
     Azimuth ( 80 100 90 )
     Transition ( 0 )
     Radius ( 0.2 )
     )
    )
   )
  Light (
   comment( Step Light Right Rear )
   Type  ( 0 )
   Conditions (
    Unit ( 0 )
    Control ( 0 )
    TimeOfDay ( 2 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 0.0 )
     LightColour ( eef2d15e )
     Position ( 1.5 1.34 -5.0 )
     Azimuth ( 80 100 90 )
     Transition ( 0 )
     Radius ( 0.2 )
     )
    )
   )
  Light (
   comment( Head Rear Red )
   Type  ( 0 ) 
   Conditions (
    Unit ( 3 )
    Control ( 1 )
                        Service ( 2 )
    )
   FadeIn ( 0.5 )
   FadeOut ( 0.5 )
   Cycle ( 0 )
   States ( 1
    State (
     Duration ( 1.0 )
     LightColour ( 80ff0000 )
     Position ( 0.0 3.3 7.22 )
     Azimuth ( 0.0 -5.0 5.0 )
     Transition ( 1.0 )
     Radius ( 1.5 )
     )
    )
   )
  )

    	Sound ( "..\\..\\GP38\\Sound\\GP38Eng.sms" )
	)

Engine ( AUnitSkin_CGW_101A
	Effects
		(
		DieselSpecialEffects
			(
				Exhaust1
				(
					0.0 4.5 -0.5586
					0 1 0
					0.1
				)
				Exhaust2
				(
					0.0 4.5 -2.9969
					0 1 0
					0.1
				)
			)
        	)
        
	Wagon ( AUnitSkin_CGW_101A )
	Type ( Diesel )
	MaxPower ( 1119kW )
	MaxForce ( 206.5kN )	
	MaxContinuousForce ( 177.9kN )
	MaxVelocity ( 65mph )
	MaxCurrent ( 1100A ) 
	WheelRadius ( 20in )
	Sanding ( 25mph )
	NumWheels ( 4 )
	MaxTemperature ( 120 )
	MaxOilPressure ( 90 )

 	CabView ( "FE-standardcab.cvf" )
	HeadOut ( 1.78 3.5 4.6 ) comment ( Use the following for inside cab view: 0.85 3.7 4.8 )
	MaxDieselLevel ( 1200gal )
	DieselUsedPerHourAtMaxPower ( 93.1gal )
	DieselUsedPerHourAtIdle ( 3.2gal )

	AirBrakesAirCompressorPowerRating( 3.93 )
	AirBrakesMainMinResAirPressure( 14.7 )
	AirBrakesMainMaxAirPressure( 140 )
	AirBrakesMainResVolume( 8.5 )
	AirBrakesAirCompressorWattage( 15000 )
	AirBrakesCompressorRestartPressure( 132 )
	AirBrakesAirUsedPerPoundsOfBrakePipePressure( 1.4 )
	AirBrakesIsCompressorElectricOrMechanical( 1 )

	EngineBrakesControllerMinPressureReduction( 6 )
	TrainBrakesControllerMinPressureReduction( 6 )
	EngineBrakesControllerHasProportionalBrake( 1 )
	EngineBrakesProportionalBrakeLag( 0.9 )
	EngineBrakesControllerMaxApplicationRate( 6 )
	TrainBrakesControllerMaxApplicationRate( 5 )
	EngineBrakesControllerMaxReleaseRate( 14 )
	TrainBrakesControllerMaxReleaseRate( 3.4 )
	EngineBrakesControllerEmergencyApplicationRate( 8 )
	TrainBrakesControllerEmergencyApplicationRate( 7 )
	EngineBrakesControllerMinSystemPressure( 15 )
	TrainBrakesControllerMinSystemPressure( 15 )
	EngineBrakesControllerMaxSystemPressure( 90 )
	TrainBrakesControllerMaxSystemPressure( 90 )
	EngineBrakesControllerEmergencyBrakeTimePenalty( 60 )
	TrainBrakesControllerEmergencyBrakeTimePenalty( 60 )
	EngineBrakesControllerFullServicePressureDrop( 26 )
	TrainBrakesControllerFullServicePressureDrop( 26 )

	DynamicBrakesMinUsableSpeed( 3.0 )
	DynamicBrakesMaximumEffectiveSpeed( 23 )
	DynamicBrakesMaximumForce( 115.5kN )
	DynamicBrakesResistorCurrentLimit ( 600 )
	DynamicBrakesCutInSpeed( 5 )
	DynamicBrakesMaxAirBrakePressure ( 50 )
	DynamicBrakesFadingSpeed( 17 )
	DynamicBrakesDelayTimeBeforeEngaging ( 10 )
	DynamicBrakesMaximumSpeedForFadeOut ( 325 )
	DynamicBrakesEffectAtMaximumFadeOut( 0 )
	DynamicBrakesHigherSpeedCurveExponent( 9.2 )
	DynamicBrakesLowerSpeedCurveExponent( 1.55 )
	DynamicBrakesNumberOfControllerNotches( 1 )
      DynamicBrakeHasAutoBailOff ( 0 )

	BrakesEngineBrakeType( "Air_single_pipe"  )
	BrakesTrainBrakeType( "Air_single_pipe" )
	BrakesEngineControllers( "Independent, Train, Dynamic" )
        
	EngineBrakesControllerDirectControlExponent( 1 )

	MaxDieselLevel ( 1200gal )
	DieselUsedPerHourAtMaxPower ( 93.1gal )
	DieselUsedPerHourAtIdle ( 3.2gal )

	DieselSmokeEffectInitialMagnitude( 0.8 )
	DieselSmokeEffectMaxMagnitude( 1.6 )
	DieselSmokeEffectInitialSmokeRate( 0.5 )
	DieselSmokeEffectMaxSmokeRate( 2.9 )	
	
	DieselEngineIdleRPM( 270 )
	DieselEngineMaxRPM( 800 )
	DieselEngineSpeedOfMaxTractiveEffort( 11mph )
	DieselEngineMaxRPMChangeRate( 45 )

	DoesHornTriggerBell( 0 )

	EmergencyStopMonitor(
    		MonitoringDeviceMonitorTimeLimit( 0 )
    		MonitoringDeviceAlarmTimeLimit( 0 )
    		MonitoringDevicePenaltyTimeLimit( 0 )
    		MonitoringDeviceCriticalLevel( 0 )
    		MonitoringDeviceResetLevel( 0 )
    		MonitoringDeviceAppliesFullBrake( 0 )
    		MonitoringDeviceAppliesEmergencyBrake( 1 )
    		MonitoringDeviceAppliesCutsPower( 0 )
    		MonitoringDeviceAppliesShutsDownEngine( 0 )
    		)

	AWSMonitor(
		MonitoringDeviceMonitorTimeLimit( -1 )
		MonitoringDeviceAlarmTimeLimit( 5 )
		MonitoringDevicePenaltyTimeLimit( 0 )
		MonitoringDeviceCriticalLevel( 0 )
		MonitoringDeviceResetLevel( 0 )
		MonitoringDeviceAppliesFullBrake( 0 )
		MonitoringDeviceAppliesEmergencyBrake( 1 )
		MonitoringDeviceAppliesCutsPower( 0 )
		MonitoringDeviceAppliesShutsDownEngine( 0 )
		)
	
	EngineVariables( 1200 )
			
        EngineControllers (
            Throttle ( 0 1 0.125 0
                NumNotches ( 9
                    Notch ( 0       0 Dummy )
                    Notch ( 0.125   0 Dummy )
                    Notch ( 0.25    0 Dummy )
                    Notch ( 0.375   0 Dummy )
                    Notch ( 0.5     0 Dummy )
                    Notch ( 0.625   0 Dummy )
                    Notch ( 0.75    0 Dummy )
                    Notch ( 0.875   0 Dummy )
                    Notch ( 1       0 Dummy )
                )
            )
            Brake_Engine ( 0 1 0.0250 0 
                NumNotches ( 1
                    Notch( 0  1 Dummy )
                )
            )
            Brake_Train ( 0 1 0.0125 0.65 
                NumNotches ( 5
                    Notch( 0    0 TrainBrakesControllerReleaseStart )
                    Notch( 0.3  1 TrainBrakesControllerGraduatedSelfLapLimitedHoldingStart )
                    Notch( 0.85 0 TrainBrakesControllerSuppressionStart )
                    Notch( 0.9  0 TrainBrakesControllerContinuousServiceStart )
                    Notch( 0.95 0 TrainBrakesControllerEmergencyStart )
                )
            )
            Brake_Dynamic ( 0 1 0.11 0 
                NumNotches ( 10 
                	Notch ( 0       0 Dummy )
                    	Notch ( 0.11    0 Dummy )
                  	Notch ( 0.22    0 Dummy )
                   	Notch ( 0.33    0 Dummy )
                   	Notch ( 0.44    0 Dummy )
                   	Notch ( 0.55    0 Dummy )
                   	Notch ( 0.66    0 Dummy )
                   	Notch ( 0.77    0 Dummy )
                   	Notch ( 0.88    0 Dummy )
                   	Notch ( 1       0 Dummy )
                )
            )
            DirControl ( -1 0 1 1 )
            BellToggle( 0 1 0 )
            AWS ( 0 1 0 )
            Sanding ( 0 1 0 )
            Horn ( 0 1 0 )
            Wipers ( 0 1 0 )
            EmergencyStopResetToggle( 0 1 0 )
            EmergencyStopToggle( 0 1 0 )
            Vigilance ( 0 1 0 )
            Headlights ( 0 0.25 1 0 )
            BailOffButton( 0 1 0 )
        )
        
    	Sound ( "..\\..\\GP38\\Sound\\GP38Cab.sms" )

    	Name ( "3DTrains F3A: CGW #101A" )
    	Description (
	"3DTrains.com\n"+
	"Pro Series Locomotives\n"+
	"____________________________\n\n"+
	"CGW Skin by Kevin Vahey & Michael Deming\n"+
	"____________________________\n\n"+
	"Physics: Bob Boudoin\n"+
	"____________________________\n\n"+
	"All Files, Documentation and Artwork Copyright© 3DTrains. All Rights Reserved."
    	)
    	EngineOperatingProcedures (
    	"To move forward\n"+
	"1.	Press the W key to move the Reverser to Forward.\n"+
	"2.	Press the ; (SEMICOLON) key to release the train brakes.\n"+
	"3.	Press the [ (LEFT BRACKET) key to release the locomotive brake.\n"+
	"4.	Press the D key to move the throttle from Idle to Notch 1.\n"+
	"5.	Gradually increase power (D key), one notch at a time, until your train reaches the desired speed.\n\n"+
	"To slow the train\n"+
	"1.	Press the A key to move the throttle to a lower setting.\n"+
	"2.	Use the brakes to further reduce speed if desired.\n\n"+
	"To apply the dynamic brakes\n"+
	"1.	Press the A key to move the throttle to the Idle position.\n"+
	"2.	Wait for 10 seconds, then press the . (PERIOD) key to advance the Dynamic Brake handle from Off to the Setup position. After allowing a few seconds for braking circuit setup, press the . (PERIOD) key again to set the desired level of dynamic braking (Levels 1 - 8).\n\n"+
	"To release the dynamic brakes\n"+
	"1. Press the D key to move the throttle towards Idle.\n\n"+
	"To apply the train brakes\n"+
	"1.	Press the ' (APOSTROPHE) key to apply the train brakes.\n\n"+
	"To bail off the train brakes on the locomotive\n"+
	"1. Press the / (FORWARD SLASH) key.\n\n"+
	"To release the train brakes\n"+
	"1. Press the ; (SEMICOLON) key to release the train brakes.\n\n"+
	"To apply the locomotive brake\n"+
	"1.	Press the ] (RIGHT BRACKET) key to apply the locomotive brake.\n\n"+
	"To release the locomotive brake\n"+
	"1. Press the [ (LEFT BRACKET) key to release the locomotive brake.\n\n"+
	"To activate emergency braking\n"+
	"1.	Press the A key to reduce the throttle to Idle.\n"+
	"2.	Press the BACKSPACE key to activate emergency braking.\n\n"+
	"To back up\n"+
	"1.	Bring your train to a full stop.\n"+
	"2.	Press the S key to move the Reverser to the Reverse position.\n"+
	"3.	Release the brakes.\n"+
	"4.	Slowly advance the throttle lever (D key).\n\n"+
	"To couple to a car or locomotive\n"+
	"1. Coast into the unit at a very slow speed, about 2 mph.\n"+
	"TIP: To use the Coupling view, press the 6 key.\n"+
	"2. Press F9 to open the Train Operations window.\n"+
	"3. If the icon for the unit you coupled to is red, the handbrake is on. Double-click the car to release the handbrake.\n"+
	"4. Close the Train Operations window.\n\n"+
	"To uncouple from a car or locomotive\n"+
	"1. Press F9 to open the Train Operations window.\n"+
	"2. Double-click a unit in the part of the train you want to uncouple from the locomotive, to set the handbrake.\n"+
	"3. Double-click the coupler between the units you want to uncouple and the rest of the train.\n"+
	"4. Close the Train Operations window."
    	) 
)


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