Home › Content › CGWadF3.zip
File: Program Files/Microsoft Games/Train Simulator/TRAINS/TRAINSET/3DTrains_FSkin_CGW/Readme.txt
____________________________________________________________________________________________ 3DTRAINS SKIN INSTALLATION & FILE NOTES EMD F-Unit v3.0c File Date: 09.19.02 ____________________________________________________________________________________________ INSTALLATION & FILE NOTES If you're reading this, then you've already installed your set. By default, the installation assumes the location of MSTS to be "C:\Program Files\Microsoft Games\Train Simulator" - If MSTS is installed in another location, then you should have selected this during install. This is a reskin for users of our v3.0 F-Unit sets. The installation will place a basic set of AB models into a 3DTrains_FUnits__Skin folder. The included files should not conflict with an existing set of the same road. However, if problems occur, please feel free to drop me a note - I will do my best to help you through. Information regarding distribution of your own skis is contained below in the DISTRIBUTION GUIDELINES section. Train Simulator | |-- Trains | |-- Consists |-- Trainset | |-- 3DTrains_FUnits_ _Skin |-- Cabview |-- Options 3DTrains also offers ABBA sets with authentic cab and sounds. For pricing and availability, as well as other 3DTrains locomotives and addons, please visit our website: www.3dtrains.com ____________________________________________________________________________________________ DISTRIBUTION GUIDELINES See DISTRIBUTION.TXT. ____________________________________________________________________________________________ LARGE TEXTURE SUPPORT The included locomotives use 1024 x 1024 for the main images. If you're using an older video card, or one that doesn't support 1024 x 1024 (ie: 3DFX Voodoo), then you'll need to convert the A1_MAIN.ACE and B1_MAIN.ACE from 1024 x 1024 to 512 x 512 pixels. ____________________________________________________________________________________________ PAINTING Not included are the needed templates for painting your own locos. You can however, download these templates from the 3DTrains web site. The included locomotives contain many parts which can be either displayed/hidden depending on the use of alpha channels. Hiding parts is done by painting the alpha layer for that part black, while displaying the part requires the section in the alpha channel to be white. AVAILABLE ALPHA PARTS: Below is a brief listing of the available parts that can be hidden with alpha channels. For the specific location of the parts, please refer to the v3.0 paint templates (not included): PARTS ACE FILES NOTES -------------------------------------------------------------------------------------------- - Animated Flags A1_FLAG Batch files included to change automatically - Cab Wind Wings A1_ALPHA - Cab Side Windows A1_ALPHA Adjust for up, mid-way, or down - Center Numberboard A1_NUMBER DO NOT use with Lower Headlight - Engineer A1_ENGINEER Batch files included to change automatically - F3 Dynamic Brake Vents A1_ALPHA DO NOT use with F7 Dynamic Brake Fans - F7 Dynamic Brake Fans A1_MAIN/B1_MAIN DO NOT use with F3 Dynamic Brake Vents - F3 Chicken Wire Grilles ----------------> Use F3_Grilles.bat located in Options folder - F7 Horizontal Grilles ----------------> Use F7_Grilles.bat located in Options folder - Fireman A1_FIREMAN Batch files included to change automatically - Front Wrecking Lugs A1_MAIN - Grab Irons A1_MAIN - Lower Headlight A1_MAIN DO NOT use with Center Numberboard - Marker Lights A1_ALPHA/B1_ALPHA - Rear Diaphragm A1_MAIN/B1_MAIN - Rear Winterization Hatch A1_MAIN/B1_MAIN - Rear Wrecking Lugs A1_MAIN/B1_MAIN - Reverse Light A1_ALPHA/B1_MAIN - Side Skirts A1_MAIN/B1_MAIN - Side Visors A1_ALPHA - Speed Recorder A1_ALPHA/B1_ALPHA - Steam Generator A1_MAIN/B1_MAIN ...did I forget anything? ANIMATED FLAGS, ENGINEER AND FIREMAN:: If you don't wish to use animated flags, engineer or fireman objects, you can set the alpha channel of the respective ACE files to black. This is especially useful when using the locos as trailing units or if the activity doesn't require their use ("extra" flags for example). The second A-units included with your set already have the 2nd set of flags and crew hidden. For information regarding the use of alpha channels, please refer to the documentaion of the paint program you're using. ____________________________________________________________________________________________ VERSION HISTORY v3.0c 09.19.02 - Modified carbody filters for A and B-units - Added alpha panel to 2nd filter opening on B-unit - Miscellaneous modifications and additions - Normal texture support is now a download option v3.0b 09.17.02 - Fixed material ID for center number shield v3.0a 09.17.02 - Fixed texture mapping for wipers - Added Scott Miller's grille artwork - Added option to use F3-style chicken wire grilles - Various parts added to B-unit - Updated textures for both A and B-units v3.0 09.10.02: - New model from the ground-up (check it out!) - Large texture support (install option) - Fixed ugly moire pattern on grilles (thanks to Scott Miller) - Animated "extra" flags (not used after mid-1960's) - these can be hidden with alpha - Engineer and fireman figures - these can be hidden with alpha ____________________________________________________________________________________________ v3.0c