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File: Program Files/Microsoft Games/Train Simulator/TRAINS/TRAINSET/3DTrains_FSkin_CGW/Readme.txt

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3DTRAINS SKIN INSTALLATION & FILE NOTES
EMD F-Unit v3.0c
File Date: 09.19.02
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INSTALLATION & FILE NOTES

If you're reading this, then you've already installed your set. By default, the installation
assumes the location of MSTS to be "C:\Program Files\Microsoft Games\Train Simulator" - If
MSTS is installed in another location, then you should have selected this during install.

This is a reskin for users of our v3.0 F-Unit sets. The installation will place a basic set
of AB models into a 3DTrains_FUnits__Skin folder. The included files
should not conflict with an existing set of the same road. However, if problems occur, please
feel free to drop me a note - I will do my best to help you through. Information regarding
distribution of your own skis is contained below in the DISTRIBUTION GUIDELINES section.

    Train Simulator
        |
        |-- Trains
            |
            |-- Consists
            |-- Trainset
                |
                |-- 3DTrains_FUnits__Skin
                |-- Cabview
                |-- Options

3DTrains also offers ABBA sets with authentic cab and sounds. For pricing and availability,
as well as other 3DTrains locomotives and addons, please visit our website: www.3dtrains.com
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DISTRIBUTION GUIDELINES

See DISTRIBUTION.TXT.
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LARGE TEXTURE SUPPORT
The included locomotives use 1024 x 1024 for the main images. If you're using an older video
card, or one that doesn't support 1024 x 1024 (ie: 3DFX Voodoo), then you'll need to convert
the A1_MAIN.ACE and B1_MAIN.ACE from 1024 x 1024 to 512 x 512 pixels.
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PAINTING

Not included are the needed templates for painting your own locos. You can however, download
these templates from the 3DTrains web site.

The included locomotives contain many parts which can be either displayed/hidden depending
on the use of alpha channels. Hiding parts is done by painting the alpha layer for that part
black, while displaying the part requires the section in the alpha channel to be white.

AVAILABLE ALPHA PARTS:
Below is a brief listing of the available parts that can be hidden with alpha channels. For
the specific location of the parts, please refer to the v3.0 paint templates (not included):

   PARTS                     ACE FILES          NOTES
--------------------------------------------------------------------------------------------
 - Animated Flags            A1_FLAG            Batch files included to change automatically
 - Cab Wind Wings            A1_ALPHA
 - Cab Side Windows          A1_ALPHA           Adjust for up, mid-way, or down
 - Center Numberboard        A1_NUMBER          DO NOT use with Lower Headlight
 - Engineer                  A1_ENGINEER        Batch files included to change automatically
 - F3 Dynamic Brake Vents    A1_ALPHA           DO NOT use with F7 Dynamic Brake Fans
 - F7 Dynamic Brake Fans     A1_MAIN/B1_MAIN    DO NOT use with F3 Dynamic Brake Vents
 - F3 Chicken Wire Grilles   ---------------->  Use F3_Grilles.bat located in Options folder
 - F7 Horizontal Grilles     ---------------->  Use F7_Grilles.bat located in Options folder
 - Fireman                   A1_FIREMAN         Batch files included to change automatically
 - Front Wrecking Lugs       A1_MAIN
 - Grab Irons                A1_MAIN
 - Lower Headlight           A1_MAIN            DO NOT use with Center Numberboard
 - Marker Lights             A1_ALPHA/B1_ALPHA
 - Rear Diaphragm            A1_MAIN/B1_MAIN
 - Rear Winterization Hatch  A1_MAIN/B1_MAIN
 - Rear Wrecking Lugs        A1_MAIN/B1_MAIN
 - Reverse Light             A1_ALPHA/B1_MAIN
 - Side Skirts               A1_MAIN/B1_MAIN
 - Side Visors               A1_ALPHA
 - Speed Recorder            A1_ALPHA/B1_ALPHA
 - Steam Generator           A1_MAIN/B1_MAIN

...did I forget anything?

ANIMATED FLAGS, ENGINEER AND FIREMAN::
If you don't wish to use animated flags, engineer or fireman objects, you can set the alpha
channel of the respective ACE files to black. This is especially useful when using the locos
as trailing units or if the activity doesn't require their use ("extra" flags for example).
The second A-units included with your set already have the 2nd set of flags and crew hidden.

For information regarding the use of alpha channels, please refer to the documentaion of the
paint program you're using.
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VERSION HISTORY

v3.0c	09.19.02
 - Modified carbody filters for A and B-units
 - Added alpha panel to 2nd filter opening on B-unit
 - Miscellaneous modifications and additions
 - Normal texture support is now a download option

v3.0b	09.17.02
 - Fixed material ID for center number shield

v3.0a	09.17.02
 - Fixed texture mapping for wipers
 - Added Scott Miller's grille artwork
 - Added option to use F3-style chicken wire grilles
 - Various parts added to B-unit
 - Updated textures for both A and B-units

v3.0	09.10.02:
 - New model from the ground-up (check it out!)
 - Large texture support (install option)
 - Fixed ugly moire pattern on grilles (thanks to Scott Miller)
 - Animated "extra" flags (not used after mid-1960's) - these can be hidden with alpha
 - Engineer and fireman figures - these can be hidden with alpha
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v3.0c

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