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HomeContentCSXSlugSet.zip

File: ReadMe.txt

CSX yard service SD40-2 and 4-axle yard slug set.  

Joint project with Bernard Grant and the BEW team.






CREDITS:


Original SD40-2 model courtesy of Streamlines. 

Original slug model from MLT.

Bernard Grant for help with the SD40-2 physics, creating the equivalent of 
slow speed 'hump control'

Bernard Grant for slug shape edits and lighting

The BEW team for the SD40-2 air conditioner



NOTES:


***This Pack requires installation of these files in the default SLI.CSX 
directory for proper sounds for both SD40-2 and slug***

The SD40-2 throttle settings have been modified to allow a constant 3 to 5 mph
movement of a long cut of cars when in notch 1 to simulate the slow speed
hump control/pacesetter feature. Without these modifications, speeds in the 
lowest notch were significantly higher, beyond the bounds of typical pacesetter
operation.  The SD40-2 will still pull like a typical SD40-2 when in the consist
of a road train, with a max speed of 65 mph. The pulling effort of the slug is 
set to cut out above 15 mph.





REQUIREMENTS:


SLI CSX Engine Pack 1

MLT Bala Sub route

See www.Streamlines.ca for the CSX Pack and www.Mapleleaftracks.com for the 
Bala Sub route.






DIRECTIONS:

Unzip the contents of this archive and place the SLI.CSX directory contained in
this archive in yout trainset folder, effectively adding files to your original 
SLI.CSX directory



Part 1: SD40-2


Enter the SLI.CSX directory and create a copy of the file CSX_SD40_2_8159.s and 
name it CSX_2425.s

Decompress the CSX_2425.s with your favorite decompression program.

Edit the image section of the decompressed CSX_2425, replacing SD40_8159a.ace 
with CSX_2425a.ace and SD40_8159b.ace with CSX_2425b.ace  Save the text file 
and recompress.




Part 2: Slug


Locate the file MLT_CN_Slug.s in the MLT_CN_Slug directory.  Copy that file 
to the SLI.CSX directory and name that file CSX_1046.s

Decompress the CSX_1046.s with your favorite decompression utility.

Edit the image section of the decompressed CSX_1046, replacing slug.ace 
with CSX_1046a.ace and slug1.ace with CSX_1046b.ace  


The next step is to find these lines at the top the shape file



	shader_names ( 2
		named_shader ( TexDiff )
		named_shader ( BlendATexDiff )
	)




And alter it to read


	shader_names ( 2
		named_shader ( BlendATexDiff )
		named_shader ( BlendATexDiff )
	)




Then locate the following lines




	prim_states ( 29
		prim_state Main_SolidNorm ( 00000000 0
			tex_idxs ( 1 0 ) 0 0 0 0 1



And alter it to read


	prim_states ( 29
		prim_state Main_SolidNorm ( 00000000 0
			tex_idxs ( 1 0 ) 0 0 1 0 1
		)




Save the text file and recompress.















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