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File: DME6060acd/AI_DME6060acd.eng

SIMISA@@@@@@@@@@JINX0D0t______

Wagon ( AI_DME6060acd
	Type ( Engine )
	WagonShape ( AI_DME6060acd.s )
	Size ( 3.1m 4.79m 20.7m )
	Mass ( 177.0t )
	WheelRadius ( 20in )
	InertiaTensor ( Box (3.1m 4.79m 20.1m) )
	Coupling (
		Type ( Automatic )
		Spring (
			Stiffness ( 1.2e6N/m 4.6e6N/m )
			Damping ( 1.3e6N/m/s 3.4e6N/m/s )
			Break ( 1.8e7N 1.8e7N )
			r0 ( 10cm 15cm )
		)
		Velocity ( 0.1m/s )
	)
	Coupling (
		Type ( Automatic )
		Spring (
			Stiffness ( 1.2e6N/m 4.6e6N/m )
			Damping ( 1.3e6N/m/s 3.4e6N/m/s )
			Break ( 1.8e7N 1.8e7N )
		)
		Velocity ( -0.1m/s )
	)
	
	Adheasion ( 0.29 0.53 2.0 0 )
	DerailRailHeight ( 5cm )
	DerailRailForce ( 2.6*177.0t )
	DerailBufferForce ( 475kN )
	NumWheels (	12 )
	Friction (
		1902.2N/m/s	     -0.10		1.3mph	     19.880N/m/s	1.775
		5.1N/rad/s		1		-1rad/s		0		1
	)
     	
	BrakeEquipmentType( "Triple_valve, Auxilary_reservoir, Emergency_brake_reservoir" )

	BrakeSystemType( "Air_single_pipe" )
	MaxBrakeForce( 103.5kN )

	EmergencyBrakeResMaxPressure( 90 )
	TripleValveRatio( 2.5 )
	EmergencyResVolumeMultiplier ( 1.461 )
	MaxReleaseRate( 0.49 )
	MaxApplicationRate( 0.93 )
	MaxAuxilaryChargingRate( 0.28 )
	EmergencyResCapacity( 2.064 )
	EmergencyResChargingRate( 0.24 )
	BrakeCylinderPressureForMaxBrakeBrakeForce( 64 )

	Lights	(	11
		Light	(
				Type		( 1 #Sphere of light)
				Conditions	(
							Headlight ( 3 )
							Unit ( 2 )
						)
				Cycle		( 0 )
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( ffffffff )
									Position ( 0 3.894 12 )
									Transition ( 0 )
									Radius ( 200.0 )
									Angle ( 75.0 )
								)
						)
			)
		Light	(
				Type		( 0 #Head light top dim)
				Conditions	(
							Headlight ( 2 )
							Unit ( 2 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( 80ffffff )
									Position ( 0.0 4.3 7.15 )
									Azimuth ( 0.0 -5.0 5.0 )
									Transition ( 0 )
									Radius ( 0.5 )
								)
						)
			)
		Light	(
				Type		( 0 #Head light bottom dim)
				Conditions	(
							Headlight ( 2 )
							Unit ( 2 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( 80ffffff )
									Position ( 0.0 4.08 7.10 )
									Azimuth ( 0.0 -5.0 5.0 )
									Transition ( 0 )
									Radius ( 0.5 )
								)
						)
			)
		Light	(
				Type		( 0 #Head light top bright)
				Conditions	(
							Headlight ( 3 )
							Unit ( 2 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( ffffffff )
									Position ( 0. 4.3 7.15 )
									Azimuth ( 0.0 -5.0 5.0 )
									Transition ( 0 )
									Radius ( 0.5 )
								)
						)
			)
		Light	(
				Type		( 0 #Head light bottom bright)
				Conditions	(
							Headlight ( 3 )
							Unit ( 2 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( ffffffff )
									Position ( 0.0 4.08 7.10 )
									Azimuth ( 0.0 -5.0 5.0 )
									Transition ( 0 )
									Radius ( 0.5 )
								)
						)
			)

		Light	(
				Type		( 0 #Rear left light dim )
				Conditions	(
							Headlight ( 2 )
							Unit ( 3 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( 80ffffff )
									Position ( 0.107 3.894 -8.12 )
									Azimuth ( -180 -180 -180 )
									Transition ( 0 )
									Radius ( 0.4 )
								)
						)
			)
		Light	(
				Type		( 0 #Rear right light dim )
				Conditions	(
							Headlight ( 2 )
							Unit ( 3 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( 80ffffff )
									Position ( -0.108 3.894 -8.12 )
									Azimuth ( -180 -180 -180 )
									Transition ( 0 )
									Radius ( 0.4 )
								)
						)
			)
			Light	(
				Type		( 0 #Rear left light bright )
				Conditions	(
							Headlight ( 3 )
							Unit ( 3 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( ffffffff )
									Position ( 0.107 3.894 -8.12 )
									Azimuth ( -180 -180 -180 )
									Transition ( 0 )
									Radius ( 0.4 )
								)
						)
			)
		Light	(
				Type		( 0 #Rear right light bright )
				Conditions	(
							Headlight ( 3 )
							Unit ( 3 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( ffffffff )
									Position ( -0.108 3.894 -8.12 )
									Azimuth ( -180 -180 -180 )
									Transition ( 0 )
									Radius ( 0.4 )
								)
						)
			)

		Light	(
				Type		( 0 #Front left light bright)
				Conditions	(
							Headlight ( 3 )
							Unit ( 2 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( ffffffff )
									Position ( 0.65 1.763 10.106 )
									Azimuth ( 0.0 -5.0 5.0 )
									Transition ( 0 )
									Radius ( 0.5 )
								)
						)
			)

		Light	(
				Type		( 0 #Front right light bright)
				Conditions	(
							Headlight ( 3 )
							Unit ( 2 )
						)
				FadeIn	( 0.5 )
				FadeOut	( 0.5 )
				Cycle		( 0 )
				States	(	1
							State	(
									Duration ( 0.0 )
									LightColour ( ffffffff )
									Position ( -0.641 1.763 10.106 )
									Azimuth ( 0.0 -5.0 5.0 )
									Transition ( 0 )
									Radius ( 0.5 )
								)
						)
			)
		)

	Sound ( "sd402eng.sms" )
)

Engine ( AI_DME6060acd

	Effects
	(
		DieselSpecialEffects
		(
			comment
			(
				the format of these little blocks is as follow:

				offset.x offset.y offset.z
				normal.x normal.y normal.z
				width in metres

				defining the offset from the shape pivot point
				where steam / smoke should appear, the direction
				it should go and the width of the nozzle
			)

			Exhaust1
			(
                        0.0 4.738 1.485
				0 1 0
				0.1
			)
		)
      )

	Wagon ( AI_DME6060acd )

	Type ( Diesel )
	MaxPower ( 2237kW#3000hp )
	MaxForce ( 365.2kN )
	MaxContinuousForce ( 365.2kN )
	MaxVelocity ( 65mph )
	MaxCurrent ( 1050A )
	comment( sanding system is switched off when faster than given velocity )
	Sanding ( 1e9mph )
	WheelRadius( 20in )
	MaxTemperature ( 120 )
	MaxOilPressure ( 90 )
	RunUpTimeToMaxForce ( 30.0 )
	NumWheels ( 1 )

	AirBrakesAirCompressorPowerRating( 4.23 )
	AirBrakesMainMinResAirPressure( 50 )
	AirBrakesMainMaxAirPressure( 110 )
	AirBrakesMainResVolume( 18 )
	AirBrakesAirCompressorWattage( 25000 )
	AirBrakesCompressorRestartPressure( 100 )
	AirBrakesAirUsedPerPoundsOfBrakePipePressure( 0.9 )
	AirBrakesHasLowPressureTest( 1 )
	AirBrakesIsCompressorElectricOrMechanical( 1 )

	EngineBrakesControllerMinPressureReduction( 6 )
	TrainBrakesControllerMinPressureReduction( 6 )
	EngineBrakesControllerHasProportionalBrake( 1 )
	EngineBrakesProportionalBrakeLag( 0.45 )
	EngineBrakesControllerMaxApplicationRate( 10 )
	TrainBrakesControllerMaxApplicationRate( 10 )
	EngineBrakesControllerMaxReleaseRate( 10 )
	TrainBrakesControllerMaxReleaseRate( 10 )
	EngineBrakesControllerEmergencyApplicationRate( 25 )
	TrainBrakesControllerEmergencyApplicationRate( 25 )
	EngineBrakesControllerMinSystemPressure( 0 )
	TrainBrakesControllerMinSystemPressure( 0 )
	EngineBrakesControllerMaxSystemPressure( 90 )
	TrainBrakesControllerMaxSystemPressure( 90 )
	EngineBrakesControllerEmergencyBrakeTimePenalty( 0 )
	TrainBrakesControllerEmergencyBrakeTimePenalty( 0 )
	EngineBrakesControllerFullServicePressureDrop( 26 )
	TrainBrakesControllerFullServicePressureDrop( 26 )

	DynamicBrakesMinUsableSpeed( 3 )
	DynamicBrakesMaximumEffectiveSpeed( 25 )
	DynamicBrakesMaximumForce( 120000 )
	DynamicBrakesResistorCurrentLimit ( 5000 )
	DynamicBrakesCutInSpeed( 5 )
	DynamicBrakesMaxAirBrakePressure ( 15 )
	DynamicBrakesFadingSpeed( 10 )
	DynamicBrakesDelayTimeBeforeEngaging ( 10 )
	DynamicBrakesMaximumSpeedForFadeOut ( 65 )
	DynamicBrakesEffectAtMaximumFadeOut( 0 )
	DynamicBrakesHigherSpeedCurveExponent( 1 )
	DynamicBrakesLowerSpeedCurveExponent( 1 )
	DynamicBrakesNumberOfControllerNotches( 8 )

	BrakesEngineBrakeType( "Air_single_pipe"  )
	BrakesTrainBrakeType( "Air_single_pipe" )
      BrakesEngineControllers( "Independent, Train, Dynamic" )

	EngineBrakesControllerDirectControlExponent( 1 )

	MaxDieselLevel ( 5300gal )
	DieselUsedPerHourAtMaxPower ( 60gal )
	DieselUsedPerHourAtIdle ( 10gal )

	DieselSmokeEffectInitialMagnitude( 1.5 )
	DieselSmokeEffectMaxMagnitude( 1.5 )
	DieselSmokeEffectInitialSmokeRate( 0.7 )
	DieselSmokeEffectMaxSmokeRate( 2.8 )

	DieselEngineIdleRPM( 318 )
	DieselEngineMaxRPM( 904 )
	DieselEngineSpeedOfMaxTractiveEffort( 13mph )
      DieselEngineMaxRPMChangeRate( 40 )

	comment( fuel_level )
	EngineVariables ( 4000 )
 	Name ( "AI DME Sd40-2 # 6060acd" )

	Description (
	"The SD40-2 is a powerful diesel-electric locomotive built in the 1970s and 80s by the "+
	"Electro-Motive Division of General Motors. This reliable locomotive is used to haul a variety of cargo. "+ 
	"Although being replaced by newer locomotives, the BNSF still uses hundreds of SD40-2 locomotives "+
	"all over the BNSF system.\n\n"+
	"Locomotive type: Diesel-Electric\n\n"+
	"Power: 3,000 hp\n\n"+
	"Max. speed: 65 mph (105 km/h)\n\n"+
	"Gear ratio: 62:15\n\n"+
	"Power source: Turbocharged diesel engine\n\n"+
	"Alternator: AR10-D14\n\n"+
	"Traction motors: Six D77 DC electric motors\n\n"+
	"Tractive effort: 83,160 lb (37,721 kg)\n\n"+
	"Wheel configuration: Six pair\n\n"+
	"Height: 15 ft. 8 in. (4.77 m)\n\n"+
	"Width: 10 ft. 4 in. (3.15 m)\n\n"+  
	"Length: 68 ft. 10 in. (20.98 m)\n\n"+  
	"Weight: 184 U.S. tons (166.9 metric tons)"
	)

	EngineOperatingProcedures (
	"To move forward\n"+
	"1.	Press the W key to move the Reverser to Neutral (if it is not there already) and then to Forward.\n"+
	"2.	Press the ; (SEMICOLON) key to release the train air brakes.\n"+
	"3.	Press the [ (LEFT BRACKET) key to release the locomotive brakes.\n"+
	"4.	Press the D key to move the throttle from Idle to Notch 1. The load meter will immediately show the load increase. Your train may start moving at once.\n"+  
	"5.	Gradually increase power every few seconds, one notch at a time, until your train reaches the desired speed.\n\n"+
	"To slow the train\n"+
	"1.	Press the A key to move the throttle to a lower setting.\n"+
	"2.	Use the train brakes or the dynamic brakes to further reduce speed if desired.\n\n"+  
	"To apply the dynamic brakes\n"+
	"1.	After making sure the Reverser is set for the direction in which the locomotive is moving (Forward or Reverse), press the A key to return the throttle to the Idle position. Wait 10 seconds.\n"+
	"2.	Press the . (PERIOD) key to advance the Dynamic Brake handle to the Setup position.\n"+
	"3.	Wait a few seconds for braking circuit setup, then press the . [PERIOD] key again to set your desired level of dynamic braking (Levels 1 - 8).\n"+
	"NOTE: For an SD40-2, the maximum braking strength is obtained between 19 and 23 mph.\n\n"+
	"To release the dynamic brakes\n"+
	"1.	Press the A key to confirm that the throttle is in the Idle position.\n"+
	"2.	Press the , (COMMA) key to move the Dynamic Brake handle to Off.\n\n"+
	"To apply the train brakes\n"+
	"1.	Press the ' (APOSTROPHE) key.\n\n"+
	"To release the train brakes\n"+
	"1. 	Press the ; (SEMICOLON) key.\n\n"+
	"To apply the locomotive brakes\n"+
	"1.	Press the ] (RIGHT BRACKET) key.\n\n"+
	"To release the locomotive brakes\n"+
	"1. 	Press the [ (LEFT BRACKET) key.\n\n"+
	"To back up\n"+
	"1.	Press the A key to reduce the throttle to Idle, and use your train brakes to bring the train to a full stop.\n"+ 
	"2.	Press the S key to move the Reverser to the Reverse position.\n"+
	"3.	Release the brakes using the ; (SEMICOLON) and [ (LEFT BRACKET) keys.\n"+
	"4.	Slowly advance the throttle lever (D key).\n\n"+
	"To couple to a car or locomotive\n"+
	"1. 	Coast into the unit at a very slow speed, about 2 mph.\n"+
	"TIP: To use the Coupling view, press the 6 key.\n"+
	"2. 	Press F9 to open the Train Operations window.\n"+
	"3. 	If the icon for the unit you coupled to is red, the handbrake is on. Double-click the car to release the handbrake.\n"+
	"4. 	Close the Train Operations window.\n\n"+
	"To uncouple from a car or locomotive\n"+
	"1. 	Press F9 to open the Train Operations window.\n"+
	"2. 	To set the handbrake, double-click a unit in the part of the train you want to uncouple from the locomotive.\n"+
	"3. 	Double-click the coupler between the units you want to uncouple and the rest of the train.\n"+
	"4. 	Close the Train Operations window."
	) 

)

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