Digital Rails

HomeContentNIWX815.zip

File: NIWX815/NIWX815.eng

SIMISA@@@@@@@@@@JINX0D0t______

Wagon ( NIWX815
	Type ( Engine )
	WagonShape ( NIWX815.s )
	Size ( 3.081m 4.889m 16.770m )
	comment( 260,000lbs US )
	Mass ( 117.934t )
	WheelRadius ( 20in )
	InertiaTensor ( Box ( 3.081m 4.889m 16.770m ) )
	Coupling (
		Type ( Automatic )
		Spring (
			Stiffness ( 1e6N/m 5e6N/m )
			Damping ( 1.1e6N/m 1.1e6N/m )
			Break ( 1.6e7N 1.6e7N )
			r0 ( 20cm 30cm )
		)
		comment( CouplingHasRigidConnection () )
		Velocity ( 0.1m/s )
	)
	Buffers (
		Spring (
			Stiffness ( 1e6N/m 5e6N/m )
			Damping ( 1.2e6N/m/s 1.2e6N/m/s )
			r0 ( 0m 1e9 )
		)
		Centre ( 0.5 )
		Radius ( 1 )
		Angle ( 0.5deg )
	)
	
	Adheasion ( 0.2 0.39 2 0 )
	DerailRailHeight ( 4cm )
	DerailRailForce ( 294.835t )
	DerailBufferForce ( 200kN )
	NumWheels (	8 )
	Friction (
		1269N/m/s          0            .7mph          24.08N/m/s     1.8
		5.1N/rad/s		1		-1rad/s		0		1
	)

	BrakeEquipmentType( "Triple_valve, Auxilary_reservoir, Emergency_brake_reservoir" )

	BrakeSystemType( "Air_single_pipe" )
	MaxBrakeForce ( 77kN )
	
	EmergencyBrakeResMaxPressure( 110 )
	TripleValveRatio( 2.5 )
	MaxReleaseRate( 11 )
	MaxApplicationRate( 7 )
	MaxAuxilaryChargingRate( 3 )
	EmergencyResCapacity( 9 )
	EmergencyResChargingRate( 3 )
	BrakeCylinderPressureForMaxBrakeBrakeForce( 66 )

	IntakePoint ( -3.33 0.4 FuelDiesel )
	IntakePoint ( 3.33 0.4 FuelDiesel )

	Lights	(	36
		Comment ( BEGIN ILLUMINATION CONES for GP30 low nose )
		Light (
			comment ( low-beam illumination cone, player control )
			Type		( 1 )
			Conditions	(
				Headlight ( 2 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( fffwdf93 )
					Position ( 0.01 4.634 6.03 )
					Transition ( 0 )
					Radius ( 75 )
					Angle ( 35 )
					)
				)
			)
		Light (
			comment ( hi-beam illumination cone, player control )
			Type		( 1 )
			Conditions	(
				Headlight ( 3 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( ffFFE4AB )
					Position ( 0.01 4.634 6.03 )
					Transition ( 0 )
					Radius ( 250 )
					Angle ( 50 )
					)
				)
			)
		Comment ( END ILLUMINATION CONES )

		comment (
		LIGHTING EFFECT COORDINATES
			This section contains all the reference coordinates and azimuths necessary to light the NIWX815.s file.
			These coordinates apply ONLY to the low-nose version of the GP30, see the .eng file for a corresponding high-nose GP30 for those coordinates.

			headlight coordinates
				upper cab 0.01 4.634 6.03 azi. 0 0 0
				lower cab 0.01 4.381 6.03 azi. 0 0 0
				engineer's long nose 0.12 3.905 -7.76 azi. 0 180 180
				fireman's long nose -0.12 3.905 -7.76 azi. 0 180 180

			optional headlight coordinates
				upper short nose (vertical) 0.01 3.23 7.59 azi. 0 0 0
				lower short nose (vertical) 0.01 2.977 7.59 azi. 0 0 0

				engineer's short nose (horizontal) 0.12 3.01 7.59 azi. 0 0 0
				fireman's short nose (horizontal) -0.12 3.01 7.59 azi. 0 0 0
				nose stop light (SP/SSW-style) 0.01 3.33 7.59 azi. 0 0 0

			ditch light coordinates
				engineer's ditch light short end 0.973 1.682 8.11 azi. 0 0 0
				fireman's ditch light short end -0.973 1.682 8.11 azi. 0 0 0
				engineer's ditch light long end 0.973 1.682 -8.11 azi. 0 180 180
				fireman's ditch light long end -0.973 1.682 -8.11 azi. 0 180 180

			classification light coordinates
				engineer's class light short nose 0.739 3.09 7.225 azi. 0 25 25
				fireman's class light short nose -0.739 3.09 7.225 azi. 0 -25 -25
				engineer's class light long nose 0.748 3.09 -7.31 azi. 0 155 155
				fireman's class light long nose -0.748 3.09 -7.31 azi. 0 -155 -155

			numberboard light coordinates
				long nose engineer's side numberboard 0.67 3.58 -7.33 azi. 0 155 155
				long nose engineer's side numberboard 0.46 3.58 -7.445 azi. 0 155 155
				long nose engineer's side numberboard 0.25 3.58 -7.56 azi. 0 155 155

				long nose fireman's side numberboard -0.67 3.58 -7.33 azi. 0 -155 -155
				long nose fireman's side numberboard -0.46 3.58 -7.445 azi. 0 -155 -155
				long nose fireman's side numberboard -0.25 3.58 -7.56 azi. 0 -155 -155
		)
				Light	(
			comment( Front right ditch light )
			Type		( 0 )
			Conditions	(
				Headlight ( 3 )
				Unit ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.3 )
					LightColour ( ffffffff )
					Position ( -0.973 1.682 8.11 )
					Azimuth ( 0.0 -5.0 5.0 )
					Transition ( 0 )
					Radius ( 0.5 )
					)
				)
			)
		Light	(
			comment( Front left ditch light )
			Type		( 0 )
			Conditions	(
				Headlight ( 3 )
				Unit ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.3 )
					LightColour ( ffffffff )
					Position ( 0.973 1.682 8.11 )
					Azimuth ( 0.0 -5.0 5.0 )
					Transition ( 0 )
					Radius ( 0.5 )
					)
				)
			)
		Comment ( BEGIN LO-BEAM HEADLIGHTS for GP30 low nose )
		Comment ( Lo-beam headlights are programmed for player control only )
		Light	(
			comment ( upper cab mount headlight, player control )
			Type		( 0 )
			Conditions	(
				Headlight ( 2 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( fffwdf93 )
					Position ( 0.01 4.634 6.03 )
					Azimuth ( 0.0 0.0 0.0 )
					Transition ( 0 )
					Radius ( 0.55 )
					)
				)
			)
		Light	(
			comment ( lower cab mount headlight, player control )
			Type		( 0 )
			Conditions	(
				Headlight ( 2 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( fffwdf93 )
					Position ( 0.01 4.381 6.03 )
					Azimuth ( 0.0 0.0 0.0 )
					Transition ( 0 )
					Radius ( 0.55 )
					)
				)
			)
		Light	(
			comment ( long hood engineer's side headlight, player control )
			Type		( 0 )
			Conditions	(
				Headlight ( 2 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( fffwdf93 )
					Position ( 0.12 3.905 -7.76 )
					Azimuth ( 0.0 180.0 180.0 )
					Transition ( 0 )
					Radius ( 0.55 )
					)
				)
			)
		Light	(
			comment ( long hood fireman's side headlight, player control )
			Type		( 0 )
			Conditions	(
				Headlight ( 2 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( fffwdf93 )
					Position ( -0.12 3.905 -7.76 )
					Azimuth ( 0.0 180.0 180.0 )
					Transition ( 0 )
					Radius ( 0.55 )
					)
				)
			)
		Comment ( END LO-BEAM HEADLIGHTS )

		Comment ( BEGIN HI-BEAM HEADLIGHTS for GP30 low nose )
		Comment ( All hi-beam headlights are pre-programmed for AI use )
		Light	(
			comment ( long hood engineer's side headlight, player control )
			Type		( 0 )
			Conditions	(
				Headlight ( 3 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( ffFFE4AB )
					Position ( 0.12 3.905 -7.76 )
					Azimuth ( 0.0 180.0 180.0 )
					Transition ( 0 )
					Radius ( 0.75 )
					)
				)
			)
		Light	(
			comment ( long hood fireman's side headlight, player control )
			Type		( 0 )
			Conditions	(
				Headlight ( 3 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( ffFFE4AB )
					Position ( -0.12 3.905 -7.76 )
					Azimuth ( 0.0 180.0 180.0 )
					Transition ( 0 )
					Radius ( 0.75 )
					)
				)
			)
		Light	(
			comment ( long hood engineer's side headlight, AI control )
			Type		( 0 )
			Conditions	(
				Service ( 2 )
				Unit ( 2 )
				Control ( 1 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( ffFFE4AB )
					Position ( 0.12 3.905 -7.76 )
					Azimuth ( 0.0 180.0 180.0 )
					Transition ( 0 )
					Radius ( 0.75 )
					)
				)
			)
		Light	(
			comment ( long hood fireman's side headlight, AI control )
			Type		( 0 )
			Conditions	(
				Service ( 2 )
				Unit ( 2 )
				Control ( 1 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( ffFFE4AB )
					Position ( -0.12 3.905 -7.76 )
					Azimuth ( 0.0 180.0 180.0 )
					Transition ( 0 )
					Radius ( 0.75 )
					)
				)
			)
		Light	(
			comment ( upper cab mount headlight, player control )
			Type		( 0 )
			Conditions	(
				Headlight ( 3 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( ffFFE4AB )
					Position ( 0.01 4.634 6.03 )
					Azimuth ( 0.0 0.0 0.0 )
					Transition ( 0 )
					Radius ( 0.75 )
					)
				)
			)
		Light	(
			comment ( lower cab mount headlight, player control )
			Type		( 0 )
			Conditions	(
				Headlight ( 3 )
				Unit ( 2 )
				Control ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( ffFFE4AB )
					Position ( 0.01 4.381 6.03 )
					Azimuth ( 0.0 0.0 0.0 )
					Transition ( 0 )
					Radius ( 0.75 )
					)
				)
			)
		Light	(
			comment ( upper cab mount headlight, AI control )
			Type		( 0 )
			Conditions	(
				Service ( 2 )
				Unit ( 2 )
				Control ( 1 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( ffFFE4AB )
					Position ( 0.01 4.634 6.03 )
					Azimuth ( 0.0 0.0 0.0 )
					Transition ( 0 )
					Radius ( 0.75 )
					)
				)
			)
		Light	(
			comment ( lower cab mount headlight, AI control )
			Type		( 0 )
			Conditions	(
				Service ( 2 )
				Unit ( 2 )
				Control ( 1 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.5 )
					LightColour ( ffFFE4AB )
					Position ( 0.01 4.381 6.03 )
					Azimuth ( 0.0 0.0 0.0 )
					Transition ( 0 )
					Radius ( 0.75 )
					)
				)
			)
		Comment ( END HI-BEAM HEADLIGHTS )

		Comment ( BEGIN NUMBERBOARD LIGHTING for GP30 low nose)
		Comment ( All numberboard lights are pre-programmed for AI use )
		Light	(
			comment ( long hood numberboard engineer's side light 1 )
			Type		( 0 )
			Conditions	(
				TimeOfDay ( 2 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( 70FEDF93)
					Position ( 0.67 3.58 -7.33 )
					Azimuth ( 0.0 155.0 155.0 )
					Transition ( 0 )
					Radius ( 0.3 )
					)
				)
			)
		Light	(
			comment ( long hood numberboard engineer's side light 2 )
			Type		( 0 )
			Conditions	(
				TimeOfDay (2)
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( 70FEDF93)
					Position ( 0.46 3.58 -7.445 )
					Azimuth ( 0.0 155.0 155.0 )
					Transition ( 0 )
					Radius ( 0.3 )
					)
				)
			)
		Light	(
			comment ( long hood numberboard engineer's side light 3 )
			Type		( 0 )
			Conditions	(
				TimeOfDay (2)
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( 70FEDF93)
					Position ( 0.25 3.58 -7.56 )
					Azimuth ( 0.0 155.0 155.0 )
					Transition ( 0 )
					Radius ( 0.3 )
					)
				)
			)
		Light	(
			comment ( long hood numberboard fireman's side light 1 )
			Type		( 0 )
			Conditions	(
				TimeOfDay (2)
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( 70FEDF93)
					Position ( -0.67 3.58 -7.33 )
					Azimuth ( 0.0 -155.0 -155.0 )
					Transition ( 0 )
					Radius ( 0.3 )
					)
				)
			)
		Light	(
			comment ( long hood numberboard fireman's side light 2 )
			Type		( 0 )
			Conditions	(
				TimeOfDay (2)
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( 70FEDF93)
					Position ( -0.46 3.58 -7.445 )
					Azimuth ( 0.0 -155.0 -155.0 )
					Transition ( 0 )
					Radius ( 0.3 )
					)
				)
			)
		Light	(
			comment ( long hood numberboard fireman's side light 3 )
			Type		( 0 )
			Conditions	(
				TimeOfDay (2)
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( 70FEDF93)
					Position ( -0.25 3.58 -7.56 )
					Azimuth ( 0.0 -155.0 -155.0 )
					Transition ( 0 )
					Radius ( 0.3 )
					)
				)
			)
		Comment ( END NUMBERBOARD LIGHTING )

		Comment ( BEGIN CLASSIFICATION LIGHTING for GP30 low nose)
		Comment ( All classification lights are pre-programmed for AI use )
		Light	(
			comment ( class light short nose engineer's side, white )
			Type		( 0 )
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( FFFEDF93 )
					Position ( 0.739 3.09 7.225 )
					Azimuth ( 0.0 25.0 25.0 )
					Transition ( 0 )
					Radius ( 0.2 )
					)
				)
			)
		Light	(
			comment ( class light short nose fireman's side, white )
			Type		( 0 )
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( FFFEDF93 )
					Position ( -0.739 3.09 7.225 )
					Azimuth ( 0.0 -25.0 -25.0 )
					Transition ( 0 )
					Radius ( 0.2 )
					)
				)
			)
		Light	(
			comment ( class light long nose engineer's side, white )
			Type		( 0 )
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( FFFEDF93 )
					Position ( 0.748 3.17 -7.31 )
					Azimuth ( 0.0 155.0 155.0 )
					Transition ( 0 )
					Radius ( 0.2 )
					)
				)
			)
		Light	(
			comment ( class light long nose fireman's side, white )
			Type		( 0 )
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( FFFEDF93 )
					Position ( -0.748 3.17 -7.31 )
					Azimuth ( 0.0 -155.0 -155.0 )
					Transition ( 0 )
					Radius ( 0.2 )
					)
				)
			)
		Light	(
			comment ( class light short nose engineer's side, red )
			Type		( 0 )
			Conditions	(
				Unit ( 3 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( ffff0000 )
					Position ( 0.739 3.09 7.225 )
					Azimuth ( 0.0 25.0 25.0 )
					Transition ( 0 )
					Radius ( 0.2 )
					)
				)
			)
		Light	(
			comment ( class light short nose fireman's side, red )
			Type		( 0 )
			Conditions	(
				Unit ( 3 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( ffff0000 )
					Position ( -0.739 3.09 7.225 )
					Azimuth ( 0.0 -25.0 25.0 )
					Transition ( 0 )
					Radius ( 0.2 )
					)
				)
			)
		Light	(
			comment ( class light long nose engineer's side, red )
			Type		( 0 )
			Conditions	(
				Unit ( 3 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( ffff0000 )
					Position ( 0.748 3.17 -7.31 )
					Azimuth ( 0.0 155.0 155.0 )
					Transition ( 0 )
					Radius ( 0.2 )
					)
				)
			)
		Light	(
			comment ( class light long nose fireman's side, red )
			Type		( 0 )
			Conditions	(
				Unit ( 3 )
				)
			Cycle	( 0 )
			FadeIn	( 0.5 )
			FadeOut	( 0.5 )
			States	(	1
				State	(
					Duration ( 0.0 )
					LightColour ( ffff0000 )
					Position ( -0.748 3.17 -7.31 )
					Azimuth ( 0.0 -155.0 -155.0 )
					Transition ( 0 )
					Radius ( 0.2 )
					)
				)
			)
		Comment ( END CLASSIFICATION LIGHTING )
		)
	Inside (
            PassengerCabinFile ( NIWX815.s )
            PassengerCabinHeadPos ( 1.092 3.550 4.545 )
            RotationLimit ( 27 360 0 )
            StartDirection ( 0 0 0 )
		Sound ( "gp30cab.sms" )
	)
    	Sound (	"gp30eng.sms" )
	)
Engine ( NIWX815
	Effects
		(
		DieselSpecialEffects
			(
				comment
				(
					the format of these little blocks is as follow:

					offset.x offset.y offset.z
					normal.x normal.y normal.z
					width in metres

					defining the offset from the shape pivot point
					where steam / smoke should appear, the direction
					it should go and the width of the nozzle
				)

				Exhaust1
				(
					0.0 4.8 0.912
					0 1 0
					0.1
				)
			)
        	)
        
	Wagon ( NIWX815 )
	Type ( Diesel )
	MaxPower ( 1678.50kW )
	MaxForce ( 266.893kN )	
	MaxContinuousForce ( 222.411kN )
	MaxVelocity ( 71mph )
	MaxCurrent ( 1400A ) 
	WheelRadius ( 20in )
	comment( sanding system is switched off when faster than given velocity )
	Sanding ( 1e9mph )

	NumWheels ( 3 )
	MaxTemperature ( 120 )
	MaxOilPressure ( 90 )

 	CabView ( sd402.cvf )
	HeadOut ( 1.7 3.550 4.545 )
	MaxDieselLevel ( 1700gal )
	DieselUsedPerHourAtMaxPower ( 124.9gal )
	DieselUsedPerHourAtIdle ( 3.4gal )

	AirBrakesAirCompressorPowerRating( 3.93 )
	AirBrakesMainMinResAirPressure( 0 )
	AirBrakesMainMaxAirPressure( 140 )
	AirBrakesMainResVolume( 11.57 )
	AirBrakesAirCompressorWattage( 19000 )
	AirBrakesCompressorRestartPressure( 130 )
	AirBrakesAirUsedPerPoundsOfBrakePipePressure( 2.0 )
	AirBrakesIsCompressorElectricOrMechanical( 1 )

	EngineBrakesControllerMinPressureReduction( 6 )
	TrainBrakesControllerMinPressureReduction( 6 )
	EngineBrakesControllerHasProportionalBrake( 1 )
	EngineBrakesProportionalBrakeLag( 0.9 )
	EngineBrakesControllerMaxApplicationRate( 2.667 )
	TrainBrakesControllerMaxApplicationRate( 2.667 )
	EngineBrakesControllerMaxReleaseRate( 20 )
	TrainBrakesControllerMaxReleaseRate( 2.667 )
	EngineBrakesControllerEmergencyApplicationRate( 7.7 )
	TrainBrakesControllerEmergencyApplicationRate( 7.7 )
	EngineBrakesControllerMinSystemPressure( 0 )
	TrainBrakesControllerMinSystemPressure( 0 )
	EngineBrakesControllerMaxSystemPressure( 90 )
	TrainBrakesControllerMaxSystemPressure( 90 )
	EngineBrakesControllerEmergencyBrakeTimePenalty( 60 )
	TrainBrakesControllerEmergencyBrakeTimePenalty( 60 )
	EngineBrakesControllerFullServicePressureDrop( 26 )
	TrainBrakesControllerFullServicePressureDrop( 26 )

	DynamicBrakesMinUsableSpeed( 3 )
	DynamicBrakesMaximumEffectiveSpeed( 23 )
	DynamicBrakesMaximumForce( 173.55kN )
	DynamicBrakesResistorCurrentLimit ( 700 )
	DynamicBrakesCutInSpeed( 5 )
	DynamicBrakesMaxAirBrakePressure ( 50 )
	DynamicBrakesFadingSpeed( 19 )
	DynamicBrakesDelayTimeBeforeEngaging ( 9 )
	DynamicBrakesMaximumSpeedForFadeOut ( 530 )
	DynamicBrakesEffectAtMaximumFadeOut( 0 )
	DynamicBrakesHigherSpeedCurveExponent( 10.5 )
	DynamicBrakesLowerSpeedCurveExponent( 1.6 )
	DynamicBrakesNumberOfControllerNotches( 1 )
      DynamicBrakeHasAutoBailOff ( 0 )

	BrakesEngineBrakeType( "Air_single_pipe"  )
	BrakesTrainBrakeType( "Air_single_pipe" )
        BrakesEngineControllers( "Independent, Train, Dynamic" )
        
        EngineBrakesControllerDirectControlExponent( 1 )

	MaxDieselLevel ( 1700gal )
	DieselUsedPerHourAtMaxPower ( 124.9gal )
	DieselUsedPerHourAtIdle ( 3.4gal )

	DieselSmokeEffectInitialMagnitude( 1.4 )
	DieselSmokeEffectMaxMagnitude( 1.8 )
	DieselSmokeEffectInitialSmokeRate( 0.7 )
	DieselSmokeEffectMaxSmokeRate( 2.9 )	
	
	DieselEngineIdleRPM( 275 )
	DieselEngineMaxRPM( 835 )
	DieselEngineSpeedOfMaxTractiveEffort( 12mph )        
        DieselEngineMaxRPMChangeRate( 45 )

	DoesHornTriggerBell( 0 )

	EmergencyStopMonitor(
    		MonitoringDeviceMonitorTimeLimit( 0 )
    		MonitoringDeviceAlarmTimeLimit( 0 )
    		MonitoringDevicePenaltyTimeLimit( 0 )
    		MonitoringDeviceCriticalLevel( 0 )
    		MonitoringDeviceResetLevel( 0 )
    		MonitoringDeviceAppliesFullBrake( 0 )
    		MonitoringDeviceAppliesEmergencyBrake( 1 )
    		MonitoringDeviceAppliesCutsPower( 0 )
    		MonitoringDeviceAppliesShutsDownEngine( 0 )
    		)

	AWSMonitor(
		MonitoringDeviceMonitorTimeLimit( -1 )
		MonitoringDeviceAlarmTimeLimit( 5 )
		MonitoringDevicePenaltyTimeLimit( 0 )
		MonitoringDeviceCriticalLevel( 0 )
		MonitoringDeviceResetLevel( 0 )
		MonitoringDeviceAppliesFullBrake( 0 )
		MonitoringDeviceAppliesEmergencyBrake( 1 )
		MonitoringDeviceAppliesCutsPower( 0 )
		MonitoringDeviceAppliesShutsDownEngine( 0 )
		)
	
	EngineVariables( 3600 )
			
        EngineControllers (
            Throttle ( 0 1 0.125 0 0.
                NumNotches ( 9
                    Notch ( 0       0 Dummy )
                    Notch ( 0.125   0 Dummy )
                    Notch ( 0.25    0 Dummy )
                    Notch ( 0.375   0 Dummy )
                    Notch ( 0.5     0 Dummy )
                    Notch ( 0.625   0 Dummy )
                    Notch ( 0.75    0 Dummy )
                    Notch ( 0.875   0 Dummy )
                    Notch ( 1       0 Dummy )
                )
            )
            Brake_Engine ( 0 1 0.0125 0 
                NumNotches ( 1
                    Notch( 0  1 Dummy )
                )
            )
            Brake_Train ( 0 1 0.0125 0.75 
                NumNotches ( 5
                    Notch( 0    0 TrainBrakesControllerReleaseStart )
                    Notch( 0.3  1 TrainBrakesControllerGraduatedSelfLapLimitedHoldingStart )
                    Notch( 0.85 0 TrainBrakesControllerSuppressionStart )
                    Notch( 0.9  0 TrainBrakesControllerContinuousServiceStart )
                    Notch( 0.95 0 TrainBrakesControllerEmergencyStart )
                )
            )
            Brake_Dynamic ( 0 1 0.0125 0 
                NumNotches ( 3
                    Notch ( 0       0 Dummy )
                    Notch ( 0.0125  1 Dummy )
                    Notch ( 0.0126  1 Dummy )
                 )
            )
            DirControl ( -1 0 1 1 )
            BellToggle( 0 1 0 )
            AWS ( 0 1 0 )
            Sanding ( 0 1 0 )
            Horn ( 0 1 0 )
            Wipers ( 0 1 0 )
            EmergencyStopResetToggle( 0 1 0 )
            EmergencyStopToggle( 0 1 0 )
            Vigilance ( 0 1 0 )
            Headlights ( 0 0.25 1 0 )
            BailOffButton( 0 1 0 )
        )
        
    	Sound (	"gp30cab.sms" )
    	Name ("NIWX Blackwell Northern Gp30 #815")
    	Description (
	"In 1962, the Electro-Motive Division of General Motors began producing the GP-30, a 2,250hp, four-axle locomotive. The GP30 sold nearly 1,000 units to U.S. railroads, and although most have been retired from Class 1 service, many survive today on various shortline and regional railroads.\n\n"+
	"Locomotive type: Diesel-Electric\n\n"+
	"Power source: EMD 567D3 Diesel engine\n\n"+
	"Power: 2,250 hp\n\n"+
	"Max. speed: 71 mph (114.3 km/h)\n\n"+
	"Gear ratio: 62:15\n\n"+
	"Generator: D22\n\n"+
	"Traction motors: Four model D57 DC, series wound, axle-hung\n\n"+
	"Max. continuous tractive effort: 50,000 lb (22,679.6 kg)\n\n"+
	"Wheel configuration: Eight 40-in (15.75 cm), tapered tread in B-B configuration (two sets of two "+
	"driven axles)\n\n"+
	"Height: 16 ft. (4.9 m)\n\n"+
	"Weight: 260,000 lbs (113.4 metric tons)\n\n"+
	"Length: 56 ft. 2 in. (17.1 m)\n\n"+
	"Width: 10 ft. 4 in. (3.1 m)"
    	)
    	EngineOperatingProcedures (
    	"To move forward\n"+
	"1.	Press the W key to move the Reverser to Forward.\n"+
	"2.	Press the ; (SEMICOLON) key to release the train brakes.\n"+
	"3.	Press the [ (LEFT BRACKET) key to release the locomotive brake.\n"+
	"4.	Press the D key to move the throttle from Idle to Notch 1.\n"+
	"5.	Gradually increase power (D key), one notch at a time, until your train reaches the desired speed.\n\n"+
	"To slow the train\n"+
	"1.	Press the A key to move the throttle to a lower setting.\n"+
	"2.	Use the brakes to further reduce speed if desired.\n\n"+
	"To apply the dynamic brakes (on locomotives equipped with dynamic brakes)\n"+
	"1.	Press the A key to move the throttle to the Idle position.\n"+
	"2.	Wait for 10 seconds, then press the . (PERIOD) key to advance the Dynamic Brake handle from Off to the Setup position. After allowing a few seconds for braking circuit setup, press the . (PERIOD) key again to set the desired level of dynamic braking (Levels 1 - 8).\n\n"+
	"To release the dynamic brakes (on locomotives equipped with dynamic brakes)\n"+
	"1. Press the D key to move the throttle towards Idle.\n\n"+
	"To apply the train brakes\n"+
	"1.	Press the ' (APOSTROPHE) key to apply the train brakes.\n\n"+
	"To bail off the train brakes on the locomotive\n"+
	"1. Press the / (FORWARD SLASH) key.\n\n"+
	"To release the train brakes\n"+
	"1. Press the ; (SEMICOLON) key to release the train brakes.\n\n"+
	"To apply the locomotive brake\n"+
	"1.	Press the ] (RIGHT BRACKET) key to apply the locomotive brake.\n\n"+
	"To release the locomotive brake\n"+
	"1. Press the [ (LEFT BRACKET) key to release the locomotive brake.\n\n"+
	"To activate emergency braking\n"+
	"1.	Press the A key to reduce the throttle to Idle.\n"+
	"2.	Press the BACKSPACE key to activate emergency braking.\n\n"+
	"To back up\n"+
	"1.	Bring your train to a full stop.\n"+
	"2.	Press the S key to move the Reverser to the Reverse position.\n"+
	"3.	Release the brakes.\n"+
	"4.	Slowly advance the throttle lever (D key).\n\n"+
	"To couple to a car or locomotive\n"+
	"1. Coast into the unit at a very slow speed, about 2 mph.\n"+
	"TIP: To use the Coupling view, press the 6 key.\n"+
	"2. Press F9 to open the Train Operations window.\n"+
	"3. If the icon for the unit you coupled to is red, the handbrake is on. Double-click the car to release the handbrake.\n"+
	"4. Close the Train Operations window.\n\n"+
	"To uncouple from a car or locomotive\n"+
	"1. Press F9 to open the Train Operations window.\n"+
	"2. Double-click a unit in the part of the train you want to uncouple from the locomotive, to set the handbrake.\n"+
	"3. Double-click the coupler between the units you want to uncouple and the rest of the train.\n"+
	"4. Close the Train Operations window."
    	) 
)

Valid XHTML 1.0 Strict