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File: RCMP Cruiser/BCLW ReadMe.txt

British Columbia Locomotive Works - RCMP Police Cruiser
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Pack Includes:
RCMP Police Cruiser with BC License Plate
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Installation:
Explained in Original Readme located below
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Credits
Model by Abacus
Animated Police Car by Bill Bzak
Reskinned by David Hancock
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British Columbia Locomotive Works
Website: www.bclw.ca
Forum: www.bclw.ca/forum
Email: info@bclw.ca

If you have any Questions, Comments or Problems to report, Please email us at info@bclw.ca . Thanks!

* Disclaimer *
BCLW claims no responsibility for any damage or problems that this
file may cause (But it shouldn't, it works fine for us)

If you wish to use this in a route you are working on you must obtain permission from BCLW and/or David Hancock. He can be contacted at davidhancock@yahoo.ca

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MSTS Scenery object  Police Car (Animated)    by Bill Bzak  aka  Longhairedwizard



Here are 3 versions of a modern police cruiser for you Route builders. 
Even if you are not a route builder and do not know how to add scenery objects to a route, you can still add this model to the carspawners on any route by easily modifying your Carspawner.dat file. (Instructions included) 
Included are a... 

*Carspawner version with illuminated head & tail lights and model is raised .1 meter to ride ON most roads rather than through them!!! 

* A static version for route placement...non-illuminated and model sits level on terrain. 

* An Animated version with illuminated Head & tail lights and rotating & illumiminated lightbar/flashers (uses 4 rotating beacons with rotating alpha "light-glow" effects. 


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These models were created in TSM by Abacus and are freeware and maybe be freely used on your routes and uploaded & distributed non-commercially. Please give me credit on your readme if you don't mind, but if you forget...I wont sue...lol 





Installation:

Place the Shapes and textures into the shape and texture folders of the route you wish to use these vehicles in (ie..destination route). Then copy the REF file entries and past into the REF file of the route you wish to use these in.  Then open the route in the Route editor to place either the static or animated version of the police car.  NOTE: if you place the animated version, be sure to right click while the vehicle is selected to display the properties box, click on the second tab and click the "animated object" box to activate the animation.

You can also use the carspawner illuminated version for static placement but you will have to lower vehicle .1 meter to match terrain level. 

To have the police car used by the Carspawners (ie..to actually be running around on the roads in the route), You must also copy the text in the CARSPAWNER.DAT file I've included to the CARSPAWNER.DAT of the destination route, then add 1 to the number near the top of the CARSPAWNER.DAT and be sure to save.

IF YOUR ONLY USING THE CARSPAWNER VEHICLE... and will not be placing any of the police cars in the route via the Route Editor, then you need only copy the CS_PoliceCar_L.s and CS_PoliceCar_L.sd files. (as well as the texture files)




Questions, comments?

Bill Bzak

bbzak@msn.com

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