File: ROUTES/GM&OSS/Permissions/Cottonwoodtree.txt
Unzip to a new folder you can find again! Copy and paste the ace files into your route's texture folders as follows; cottonwood-full.ace into main texture folder. Seasonal folders go in their respective folders in you route. The winter texture is a bare branches, no snow tree. If you want snow in the winter, use the winter snow texture in both winter and wintersnow folders Copy and paste the .s and .sd files to your routes shape folder. Open your routes REF file using wordpad and copy the following lines to it. It's a good idea to have a back up copy of the REF file before fiddling with it. Static ( FileName ( cottonwood-full.s ) Shadow ( ROUND ) Class ( "vegetation" ) Align ( None ) Description ( cottonwood-full ) ) It works great as forest object. cottonwood-bush is a smaller, fatter version, and works well in those brush areas along streams. You will find them in the RE under track objects. Again using wordpad, ad the following lines to your routes forest.dat, and .... Don't Forget to change the Number at the top of this file to reflect the new total number of lines! Forest ( "cottonwood-full" "cottonwood-full.ace" 14.0f 18.0f 0.3f 1.4f ) Forest ( "cottonwood-bush" "cottonwood-full.ace" 10.0f 7.0f 0.2f 0.8f ) You can use several layers of these, overlaped. Forest objects don't seem to cause a much of a performance hit, and I've used as many as 6 on each side of the tracks, with a 2 frame per sec drop. The default densitiy is 50 per sq. Kilometer. I usuall add a couple zeros, as 5000 has enough to look ok. Do this by right clicking while the center green forest object box is selected. Denisty is on one of the properties tabs. Good luck! Route builders; You don't need my OK to use these, although I would appreciate a credit line in the readme! Also, feel free to change them any way you like. As long as this is freely distributed, you can share this file with friends as long as my readme stays in it! Steve Thompson evensteve@oregontrail.net