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File: ROUTES/GM&OSS/Permissions/Hank'sread-me.txt

Signal Engineering presents:
CSX ex-B&O Color Position Light Signals V2b, November 15, 2002
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Copyright (c) 2002, Hank Sundermeyer
The material contained herein may not be used in "For Sale" products.  =
If distributed as freeware, please include all files and instructional =
material.

These signals are ready to go into a new route. Place the S and SD files =
in the route Shapes folder and the ACE file in the route Textures =
folder. The sigcfg and sigscr files go in the route root directory.  If =
you do not want the signals provided in the new route creation, let =
these files overwrite the old.

The script has been developed through my understanding of how MSTS =
interprets the signal calls.  The sigcfg and sigscr script have been =
found to work with the graphics as I intended on the test route included =
with this distribution.  If adding these signals to a route that already =
has some type of signals, the signal scripts need to edited to add these =
signals. This should be done only by one who has successfully edited =
signal scripts before.

(DISCLAIMER-Anything is possible with MSTS, if it can happen it will. So =
use at your own peril. Changing the script design may corrupt your =
route. These are to be considered a beta release, constructive feedback =
may result in changes.)

Signal Usage
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File: "BOCPL7abs.s"
Name: "CPL 3Head Absolute Signal"
This signal can be used for up to 3 routes at an interlocking:=20
-Normal Speed Route; Link the Top Center Lunar Marker to the main route.
-Medium Speed Route; Link the Bottom Center Lunar Marker to the siding =
or diverging secondary route.
Restricted Speed Route; Select the Restricting Route checkbox and link =
to the desired route. Use to enter yard trackage or where a crossover =
puts the train on a track opposing the normal flow of traffic.
If you use this signal as a home signal on a route that's converging =
into another route,select the Bottom Center marker and do no link it.
If you use this signal as a home signal on a route that passes through a =
switch without any routing possibilty other than the main route, select =
the Top Center Marker and do not link it.
-----------------
File: "BOCPL3absc.s"
Name: "CPL 3 Head Absolute Signal Cantilever"
As above, but for mounting on a gantry or cantilever.
-----------------
File: "BOCPL3PER.s"
Name: "CPL Distant/Permissive Signal"
This signal has two main uses; an interval signal which can be used =
anywhere on trackage between interlocking(absolute) signals or it can be =
used as "distant" signal which is the last signal a train passes before =
encountering an interlocking signal and select the 'Distant Signal' =
checkbox in its properties dialog.
------------------
File: "BOCPL3PERC.s"
Name: "CPL Distant/Permissive Signal CNTLVR"
As above, but for mounting on a gantry or cantilever.
-----------------
File: "BOCPLdwrf2.s"
Name: "CPL Absolute Dwarf Signal Slow"
This signal is used on yard or terminal trackage where slow or =
restricted speed is needed
-----------------
File:"BOCPLdwrf1.s"
Name: "CPL Absolute Dwarf Signal"

Signalling Terms
----------------
A HOME signal is an absolute signal placed at the entrance to an
interlocking.  I will refer at times to real railroad terms as well as =
sim
terms, too. Absolute means just that....Stop and Stay.  It is placed
anywhere a complete stop is required in lieu of a clear route, generally =
an
interlocking.  The signal is generally controlled by a tower operator
manually clears it or sets a route with a machine through an =
interlocking.
Passing one in the sim will end the session unless you've pressed the =
tab
key and gotten a verbal permission to proceed.   Automatic signals are =
BLOCK
signals placed at various locations along the track between =
interlockings.
BLOCK signals usually can give 3 or 4 indications; CLEAR, ADVANCE =
APPROACH,
APPROACH, STOP AND PROCEED.  They are also known as PERMISSIVE signals,
because their most restrictive indication is STOP AND PROCEED, which =
allows
a train to stop and then continue at some slow speed until a more =
favorable
signal is passed or stops short of some obstruction.  This procedure is
differs from railroad to railroad.    They convey block condition.  A
DISTANT signal is a type of BLOCK signal and is the last signal passed =
by a
train before encountering a HOME signal.  These signals are generally
automatic, but may have some indications that can be set by the tower
operator.  Besides the 4 indications mentioned, they also show aspects =
like
APPROACH MEDIUM or APPROACH LIMITED  which inform the engineer there =
will be
a change in route or DIVERGING route at the approaching interlocking.

>> What is a trailing point junction vs facing point junction?<<

Facing point means the train is approaching a switch where a main route =
or
diverging route can be taken.  Viewed as the letter 'Y', the train is
starting at the bottom and heading toward the 2 upper arms and will take =
one
of them.  Referring again to the letter 'Y', trailing point means the =
train
is approaching from the top on one of the arms and heading down toward =
one
converged route.  There are two other terms referring to routing at a =
switch
and they are NORMAL and REVERSE. NORMAL means the switch is set to pass
through without taking a diverging route. REVERSE means the switch is =
set to
pass onto the diverging route or set to converge onto one track.

Enjoy!
Hank Sundermeyer
aka Signalmaster
sunderhj@railfan.net

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