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File: ROUTES/GM&OSS/Permissions/Treespermission.txt

Instructions for use of these trees in a route of your choice

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1. Copy all the files with the .ACE extension into the TEXTURES folder for the route in which you would like to use these trees.

2. Copy all the files with either the .S or .SD extension into the SHAPES folder for the route in which you would like to use these trees.

3. If you would like to use these trees as individual objects in a route, after backing up the .REF file for the route, Cut and paste the following text into its .REF file (Make sure you use an editor, such as Wordpad, which properly handles a Unicode text file):


Static (
	FileName ( tamarac.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Tamarac )
)
Static (
	FileName ( fira.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Fir_a )
)
Static (
	FileName ( firb.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Fir_b )
)
Static (
	FileName ( firc.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Fir_c)
)
Static (
	FileName ( midpine.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Young_White_Pine )
)
Static (
	FileName ( LgNpine.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Large_Norway_Pine )
)
Static (
	FileName ( LgWpine.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Large_White_Pine )
)
Static (
	FileName ( Bircha.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Birch_a )
)
Static (
	FileName ( Birchb.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Birch_b )
)
Static (
	FileName ( Poplars.s )
	Shadow ( ROUND )
	Class ( "Vegetation" )
	Align ( None )
	Description ( Poplars )
)


4. If you would like to use the trees as forest objects, after backing up the "forest.dat" file for a route, cut and paste the following into its forest.dat file (Note that here there are 10 lines, one per each tree, if you include all 10 trees then increase the count of entries (lines) in the forest.dat file by 10.  Make sure you use an editor, such as Wordpad, which properly handles a Unicode text file):


Forest ( "Birch_thin" "Bircha.ace" 16.0f 16.0f 0.6f 1.0f )
Forest ( "Birch_full" "Birchb.ace" 16.0f 16.0f 0.8f 1.2f )
Forest ( "Tamarac" "Tamarac.ace" 12.0f 10.0f 0.7f 1.0f )
Forest ( "Fira" "Fira.ace" 20.0f 20.0f 0.7f 1.1f )
Forest ( "Firb" "Firb.ace" 20.0f 20.0f 0.8f 1.2f )
Forest ( "Firc" "Firc.ace" 12.0f 22.0f 0.8f 1.2f )
Forest ( "Mid Pine" "midpine.ace" 15.0f 17.0f 0.6f 1.0f )
Forest ( "Large Norway Pine" "LgNPine.ace" 18.0f 22.0f 0.9f 1.5f )
Forest ( "Large White Pine" "LgWPine.ace" 19.0f 24.0f 0.9f 1.5f )
Forest ( "Poplars" "Poplars.ace" 18.0f 18.0f 0.6f 1.0f )

The count of entries in the forest.dat file is an integer in the second line of the Forest.dat file.  So if the previous count was 6, and you add these 10 lines, the count should be changed to 16.

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The textures (.ACE) files were created by myself (Phil Voxland) from original photographs of trees in the vicinity of Ely Minnesota.  They are offered for use in the public domain. I would enjoy hearing from anyone who eventually finds them useful in their own route creation, whether for private, non-commercial, or eventual commercial use. 

 Contact: voxland@umn.edu 

The shape and shape definition files are transformations of files for default vegetation in Microsoft Train Simulator.


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